verskia
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| - | ======The Contested Territories====== | + | ======Verskia====== |
| - | The mountain range to the East of Verskia has been a contested territory for the past few decades. The mountains are inhospitable and unsuitable for farming, but various groups of giants and giantkin have made their homes in the frosty peaks, while humans and orcs have made homes in the valleys between the mountains. Underneath the mountains is the main Dwarven civilisation. | + | |
| - | Known formally to the international community as Versk/ | + | {{:: |
| - | Dwarven civilisation | + | Verskia |
| - | =====Dwarven Society===== | + | The country |
| - | To make a generalisation, | + | |
| - | Dwarves are a private people, with a clear sense of division between personal and public lives. Notably, this extends to sex and gender - dwarves are androgynous in appearance, with members | + | Demographically, Verskia proper is mostly populated by humans, most of them ethnically versk, with significant minority populations |
| - | =====The War===== | + | |
| - | Verskia has been engaged in a long war with the neighbouring territories. As the world’s territories became more defined, Verskia moved to lay claim to the mountain territories. Initially this was met without much resistance - the majority of humans already considered themselves verskian, and the other races in the area weren’t too concerned with human-instigated geopolitical boundaries. The mountain territories were included | + | |
| - | After a while, the Verskian Empire claimed that as they had officially been governing the mountains for some time, the territory was theirs. The main effect | + | =====Major Locations===== |
| + | Verskia is a large country with a long history, and as such there are many locations | ||
| - | The Verskians retaliated, attempting to establish their rule by force. This led to a long, slow war in the tunnels, where the dwarves had the natural advantage | + | ===Odobroburg=== |
| + | The capital city, and centre of Verskian culture and government. The ruling family, the Vastalkovs, have been based here for several centuries, and it is home to many fabulous palaces, basilicae and monuments of national importance. | ||
| - | One of the Dwarven cities capitulated quickly with the Verskian change in strategy. Over the next few decades, four more citadels fell, with seven remaining theoretically independent. In the conquered cities, the Verskian government have been conducting a programme of ‘relocation and integration’, bringing many dwarves up to the surface and encouraging humans to live in dwarven cities to bring the two cultures together. | + | ===Stalgorod=== |
| + | //For more information, see [[verskia: | ||
| - | =====Locations of Note===== | + | Stalgorod is a medium-sized city near the mountains, that has recently become a centre for industrialisation due to its proximity to the mountains. |
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| + | =====Religion in Verskia===== | ||
| + | The most common religion is Verskia is a faith often called ‘Favourism’. This faith views the gods as significantly less human than many others. The gods are capricious beings whose personality is too great for humans to understand. Rarely, a person or group of people will gain the attention of a god and with it their favour. Those favoured by a god in this way will have access to the god’s power and an ability to influence them. Often this is used to accomplish mighty and heroic deeds. | ||
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| + | However, this favour is thought to continue after death. Those favoured by the gods in this way are thought to have stronger souls than others, which will not dissipate after death but rather go up to the celestial plain, where they can continue to petition the gods for favour. People on earth, in turn, may petition them in the hope that their prayers get through. | ||
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| + | Although there are some basilicas dedicated directly to the gods in Verskia, they are rare. The majority of basilicas are dedicated primarily to a Favoured, or a Blessed Group, and indirectly to the god who favoured them. Basilicas dedicated directly to gods tend to have the most powerful and prestigious priests, however - as a lesser priest would be less likely to be able to get a god to listen to them! | ||
| - | * **Valitsk** A new Versk settlement on the edge of the mountains. Settled in an isolated valley with some decent farming and pastureland nearby, Valistk is home to a number of dawrf-human integration initiatives. | ||
| - | * **Mayezhdagrad** Originally known as Kuluhmo, this site was settled by humans many centuries ago, but, situated where the Katei river meets the Dezhda soon became a multicultural trading hub. After the Battle of the Fifth Citadel, it was renamed after the victorious general Mayezhda and has been undergoing significant urbanisation. | ||
| - | * **Fyrir Borg** The oldest city of the dwarves, and consequently the largest and richest in culture - though not in materials, as the mountains around it have long since been stripped clean of metals and gemstones. | ||
| - | * **[[Annarr Borg]]** The second oldest city. | ||
| - | * **Thrithi Borg** Strong military fortifications have made this an unappealing target so far but Who Knows what will happen next. | ||
| - | * **Fjorthi Borg** Fallen to Versk control. | ||
| - | * **Femti Borg** Fallen to Versk control. | ||
| - | * **Setti Borg** Fallen to Versk control. | ||
| - | * **Sjauthi Borg** | ||
| - | * **Attanthi Borg** Fallen to Versk control. | ||
| - | * **Niunthe Borg** | ||
| - | * **Tionthe Borg** | ||
| - | * **Ellifti Borg** | ||
| - | * **Tolfti Borg** Fallen to Versk control. | ||
| - | * **Thretandi Borg** More legend than history, the 13th city is said to have been completed some 3000 years ago, but the gods saw its creation as an act of hubris - the dwarves overreaching their limits - and wept it from the map as soon as the final brick was laid. | ||
verskia.1728906172.txt.gz · Last modified: 2024/10/14 11:42 by tilda
